Usability Sciences has a long history of conducting Player research in the gaming space. But since our first gaming project in 2008, the technology and, more importantly, user expectations have changed and evolved. Because of this, our love for gaming, and the 227 million people who play video games, we have invested in enthusiast-level hardware, including PCs and streaming equipment that will allow us to conduct gaming UX research at all levels and platforms remotely and in-person.
If it can be played, we can test it.
Be it casual or mobile gaming on the couch, hardcore esports players on PC, or the sports fan on console, and beyond, we can recruit for and test the experience.
As with all our research, live sessions are broadcast to you so you and your team can be a part of the action as it unfolds. We leverage streaming technology and hardware into our workflows to enable our remote participants to easily drop in and drop out of research sessions. We can also do research on and within those streaming environments.
Special thanks to Tim Campbell, Zach Schram, Melanie Medina & Samantha Miller for formalizing these processes.
Interested in Gaming UX Research? Contact us and we will connect you with a researcher.
For more articles on gaming research:
What is GUR/UX - IGDA Games Research & User Experience SIG
Two-thirds of Americans, 227 million, play video games. For many games were an escape, stress relief in pandemic – Mike Snider, USA Today